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Rotating the camera or zooming in will have no impact on aggro behavior within the Shattered Guardian Domains.Ĭombined, we feel that these changes will make for a more predictable experience in the Shattered Realm that is accessible for all players rather than requiring insider knowledge on abusing a game mechanic while also maintaining the style of play in the Shattered Realm that has been popularized by the community. The camera abuse behavior will be fixed.However, the 2 boss pack will almost always aggro together (those guys like to wander about, we certify our bosses are 100% free-range). Bosses will have a much smaller aggro radius, allowing you to pull them with more control without having to rely on gimmicky exploits. Bosses at endgame shards will spawn in a 1-2-1 pattern, meaning there will be 3 groups of 1 Boss, 2 Bosses, 1 Boss. Boss spawn locations, particularly at high shards, will be updated.To address this issue, with v1.1.9.0, we are going to make three major changes: With all that said, it has also become apparent that the community has settled on a certain way of playing in the Shattered Realm game mode that is not exactly how it was originally envisioned, but nevertheless seems to be popular as it allows for builds to clear higher shards than they otherwise would. We are calling this behavior exactly what it is: exploiting game mechanics. It is also not something the average player is even aware of. However, it is a finnicky method that can backfire and some consider it to be a display of skill to pull bosses this way. This “camera abuse” has allowed players to work around the intended design of fighting the boss spawns in unison and effectively pull them one at a time, even if the bosses stood right on top of each other.
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For those not in the know of what we are referring to, in the current version of the game it is possible to alter boss aggro behavior by rotating the game camera and zooming in. However, a style of play has become prevalent in the community that we feel is detrimental to this game mode and to creating a fair environment for everyone playing. Where this stopping point should be is up to some debate and everybody has their own opinion on that. As it scales effectively forever, the intent had always been that eventually a character would not be able to progress any further. With Forgotten Gods, the Shattered Realm offered an alternative endgame progression. To make sure that nobody is caught by complete surprise with Grim Dawn’s upcoming major update, we’d like to outline some significant changes we are making with v1.1.9.0, especially as it pertains to the community’s recent efforts to come up with a rating system for build performance 82.
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